Not mentioned in the deck descriptions are the 15% Dodge buffs granted by Bit Decay and Botnet, which stacks up to 30%. The two charges run on sequential cooldowns, if both are used the second charge will begin regenerating after the first has been restored, resulting in a maximum cooldown of 200 seconds.Īn active Pocket ECM grants health regeneration per kill for its user and their teammates, so long as the correct perks have been unlocked, and this will only work when the device is creating feedback, meaning Loud gameplay.
Once used, a charge will regenerate after 100 seconds if left alone, though kills made by the user will shave off 6 seconds each. Hacker players will start each day with 2 Pocket ECM charges. Unlike the large ECM Jammer, Pocket ECMs don't need to be deployed for them to take effect, simply pressing the grenade key is enough, but their duration is significantly shorter, at 6 seconds per device instead of 20. As it is a perk-exclusive item, the Pocket ECM also possesses additional properties that let the Hacker provide team-wide utilities to their crewmates.Īs they are not deployed when used, Pocket ECMs cannot be used to bruteforce open certain doors or ATMs. Like the ECM Jammer, the Pocket ECM can be used to momentarily disable pagers and other electronics, and can create a feedback effect if used during loud gameplay.
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The Pocket ECM is exactly what its name describes: a smaller, portable version of the ECM Jammer.